DDDworks
martedì 6 dicembre 2016
Fashion rendering collection
Qualche rendering di bijoux, bracciali, anelli e accessori vari raccolti durante la mia esperienza presso Salvatore Ferragamo e presso lo studio di design VolpiniStudio. I concept sono ad opera del designer Nicola Volpini (https://www.linkedin.com/in/nicola-volpini-999302a5), i modelli 3D, le texture, il lighting e i rendering sono interamente opera mia.
martedì 26 gennaio 2016
Monkey Island rendering fan art
---
I have built a 3D ambientation of Mêlée Island from the first chapter of Monkey Island saga (The Secret of Monkey Island, LucasArts, 1990) based on a layout found on the web. Take it in four different versions.
Models: Maya
Textures: Photoshop
Render engine: Mental ray
Image editing: Photoshop
Layout originale / Original layout
I miei lavori / My works
lunedì 13 luglio 2015
Modeling, texturing, lighting and rendering: female character
Ecco un videoclip di presentazione di un personaggio femminile. Concept reperito su fashions-cloud.com
---
Here's a turnaround of a female character. Concept found on fashions-cloud.com
Models: Maya, Zbrush
Textures: Zbrush, Photoshop
Render engine: Mental ray
Image compositing: Nuke
Video editing: After Effects
---
Here's a turnaround of a female character. Concept found on fashions-cloud.com
Models: Maya, Zbrush
Textures: Zbrush, Photoshop
Render engine: Mental ray
Image compositing: Nuke
Video editing: After Effects
Model sheet
Videoclip
HD quality (Vimeo)
Modeling, texturing, lighting and rendering: female character turnaround
Modeling, texturing, lighting and rendering: female character turnaround
Etichette:
3D,
After Effects,
character,
concept,
female character,
Maya,
Mental ray,
model sheet,
Nuke,
pedestal,
Photoshop,
rendering,
shading,
turnaround,
Zbrush
Rendering challenge: Wall-e scene
Modellazione, shading e rendering di un fermoimmagine di Eve, dal film Pixar Wall-e
---
Modeling, shading and rendering of Eve, from Pixar's Wall-e
- Model: Maya
- Render engine: Mental ray
---
Modeling, shading and rendering of Eve, from Pixar's Wall-e
- Model: Maya
- Render engine: Mental ray
Ambient occlusion + wireframe
Top: my work
Bottom: original frame
Bottom: original frame
Etichette:
3D,
ambient occlusion,
Eve,
Maya,
Mental ray,
modeling,
Pixar,
rendering,
shading,
snapshot,
Wall-e
mercoledì 1 luglio 2015
Rendering challenge: the cabin
Una prova di illuminazione con Mental ray, modello reperito dal sito 3drender.com
---
Lighting challenge with Mental ray of a model retrieved from 3drender.com
- Grass model: Zbrush + Maya
- Textures: Photoshop
- Render engine: Mental ray
---
Lighting challenge with Mental ray of a model retrieved from 3drender.com
- Grass model: Zbrush + Maya
- Textures: Photoshop
- Render engine: Mental ray
martedì 30 giugno 2015
Photorealistic scene: texture projection
Piccolo movimento di camera in ambiente 3D ricostruito con proiezione di texture fotorealistica
---
A short camera movement in 3D reconstructed environment built with projection of photorealistic texture
3d SW: Maya
---
A short camera movement in 3D reconstructed environment built with projection of photorealistic texture
3d SW: Maya
Source image
3D scene shot
Final result
HD quality (Vimeo): Underground videoclip
Etichette:
3D,
animation,
camera,
Maya,
metro,
photorealistic,
short,
subway,
texture projection,
underground
sabato 27 giugno 2015
Underwater scene: sunken galleon
Ripresa sottomarina di un galeone affondato: il mio primo corto animato in 3D.
---
Underwater scene of a sunken galleon: my first 3D animated short.
Models: Maya, Zbrush
Textures: Zbrush, Photoshop
Render engine: Mental ray
Image compositing: Nuke
Video editing: After Effects
---
Underwater scene of a sunken galleon: my first 3D animated short.
Models: Maya, Zbrush
Textures: Zbrush, Photoshop
Render engine: Mental ray
Image compositing: Nuke
Video editing: After Effects
HD quality (Vimeo): Underwater scene: sunken galleon
Soundtrack: "Lokasenna" by Brian Tyler
Etichette:
3D,
After Effects,
animation,
galleon,
Maya,
Mental ray,
Nuke,
ocean,
Photoshop,
short,
sunken,
Underwater,
Zbrush
Iscriviti a:
Post (Atom)